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Tom Clancy's The Division 2

Quality Control for Rich Presence and VOIP

This was my first role in the AAA games industry. I was given ownership of testing both Rich Presence and VOIP.

My duties for this involved:

  • Testing Rich Presence in all areas of the game on each platform

  • Checking the spelling of all the Rich Presences

  • Testing VOIP in each area of the game (Open World, Clans, Missions, PvP, Raid)

  • Testing player muting / blocking worked as intended

  • Ensuring the quality of VOIP was to a high standard 

  • Creating documentation on the testing of these features

  • Reporting issues to the programmers / designers of the features

Quality Control for Episode 1 Missions

I was the embedded Quality Control member for the Episode 1 Main Missions (Manning National Zoo, Camp White Oak), as well as the Invaded version of both the missions 

My duties for this involved:

  • Daily testing the missions for bugs

  • Reporting to the level and game designers any issues / feedback on the mission

  • Creating and testing builds with potential changes

  • Creating documentation about the missions, its contents and how to access it

  • Using the editors tools to find potential issues

  • Using the editor to validate assets used in the missions

  • Setting up weekly reviews for the Tech teams and Directors

  • Performance testing on PS4 and Xbox One

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