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Tom Clancy's The Division 2: Warlords of New York

Designer for the Rich Presence system 

This was my first design that was used in a AAA game. With the removal of Gear Score from the game, and with the max level cap changing from 20 to 30, the games rich presence needed redesigning to accommodate these new conditions, and the new areas that were added to the game. Other adjustments were also made to the system in order to make the Rich Presence more consistent and accurate

Quality Control for "Statue Of Liberty" Main Mission

I was the embedded Quality Control member for the "Statue of Liberty" Main Mission, which was the games final mission.

My duties for this involved:

  • Daily testing the mission for bugs

  • Reporting to the level and game designers any issues / feedback on the mission

  • Creating and testing builds with potential changes

  • Creating documentation about the mission, its contents and how to access it

  • Using the editors tools to find potential issues

  • Using the editor to validate assets used in the mission

  • Setting up weekly reviews for the Tech teams and Directors

  • Performance testing on PS4 and Xbox One

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